trier par
Copyright © 2022 ABES / OCLCListe des résultats | Notice détaillée | Où trouver ce document ?  
rechercher (et) (Tous les mots) Spec ops. The line : jeu video | 1 résultat(s)

Prêt Entre Bibliothèques Prêt



Identifiant pérenne de la notice : 
Type(s) de contenu (modes de consultation) :
Type de support matériel :
Titre : 
The military-entertainment complex / Tim Lenoir, Luke Caldwell
Alphabet du titre : 
Auteur(s) : 
Date(s) : 
Langue(s) : 
Pays : 
Etats-Unis d'Amérique, Royaume-Uni de Grande-Bretagne et d'Irlande du Nord
Publication :
Description : 
1 vol. (265 pages) : ill. ; 21 cm
Appartient à la collection : 
978-0-674-72498-3 (br.) : 24.95 USD. - 0-674-72498-4 (br.)
EAN : 
9780674724983 (br.)
Contient : 
Annexes : 
Résumé(s) : 
Présentation de l'éditeur : "With the rise of drones and computer-controlled weapons of war, comparisons between war and video games have multiplied. The authors trace how the realities of war are represented in popular entertainment. In the early days of the video game industry personnel and expertise flowed from contractors building military simulations to game companies; in a middle period the military drew significantly on the booming game industry to train troops; now in our cultural present media corporations and the military draw upon one another cyclically to predict the future of warfare. The book argues that commercial video wargame franchises commodified and marketed the weapons, tactics, and threat scenarios of the Pentagon's War on Terror. Many of the best-selling video games (and television and films) of the last five years depict small special forces units that can deploy at a moment's notice anywhere in the world against non-traditional enemies. This intermediation of media forms within the military-entertainment complex has shaped the popular imaginary of war in the post 9/11 era and has naturalized the Pentagon's vision of a new American way of warfare."
Appartient à la collection : 
Sujets : 
Computer war games
Computer war games -- Social aspects -- United States
Military art and science -- Computer simulation
War in mass media
War on Terrorism, 2001-2009, in mass media
Video games industry
U310.2. .L46 2018
Origine de la notice : 
Liens externes
Worldcat :